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Superheavy Samurai Soulbang Cannon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 3 | Machine | 1000 | 1000 |
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | |||||
password:03064425 | |||||
Average Rating Score | 6(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Superheavy Samurai Soulbang Cannon (19 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Superheavy Samurai Soulbang Cannon" card reviews and rating scores
6(11) |
|
0% | (0) | ||
27% | (3) | ||
63% | (7) | ||
9% | (1) | ||
0% | (0) |
風鼠
2015/02/23 14:29
2015/02/23 14:29
A monster equipped exclusively for Superheavy Samurai.
A card that can be used purely to increase RBI and can be used alone.
The disadvantage is that it is easy to be cautious because the holistic destruction effect is also received by itself and the activation timing is the timing when the card effect is activated in the battle phase.
A card that can be used purely to increase RBI and can be used alone.
The disadvantage is that it is easy to be cautious because the holistic destruction effect is also received by itself and the activation timing is the timing when the card effect is activated in the battle phase.
スクラップトリトドン
2015/02/01 17:32
2015/02/01 17:32
Fierce Fierce Fierce Big Bang!
The effect of (1) is quite high as a firepower increase, so it can be a second Great Wall.
However, what I want to aim for is the effect of (2).
Although the effect activation during the battle and his GY activation depending on the opponent, in addition to negate the effect, Bumpa & Burn.
It can blow away defensive monsters such as Meta and Catastor, which Ben K is weak at, so it can be a valuable removal card for Fullmon Superheavy Samurai, which tends to have few countermeasures.
Even though it's a trap that can be seen because GY is activated, Boppa & Burn are scary...
The effect of (1) is quite high as a firepower increase, so it can be a second Great Wall.
However, what I want to aim for is the effect of (2).
Although the effect activation during the battle and his GY activation depending on the opponent, in addition to negate the effect, Bumpa & Burn.
It can blow away defensive monsters such as Meta and Catastor, which Ben K is weak at, so it can be a valuable removal card for Fullmon Superheavy Samurai, which tends to have few countermeasures.
Even though it's a trap that can be seen because GY is activated, Boppa & Burn are scary...
山猫
2014/07/21 22:04
2014/07/21 22:04
Basically, Superheavy Samurai is an equipment card exclusive to Ben K, but there is no change.
It's in the same battle phase as Umbral, so it's probably a damage step, but it can be stopped at any time during the battle phase. Even cards can go up by 1000, so it's hard to rot
It's in the same battle phase as Umbral, so it's probably a damage step, but it can be stopped at any time during the battle phase. Even cards can go up by 1000, so it's hard to rot
サンダー・ボルト
2014/07/21 17:38
2014/07/21 17:38
The equipment effect is also sufficient performance, but the overall removal effect in the second half is also quite strong. Since it is fully visible, it often has only the influence that restricts actions, but if you compare it with "Great Wall", which is not good at anything other than equipment effects, it would be a good idea to give priority to this one.
かとー
2014/07/20 8:37
2014/07/20 8:37
At first glance, I thought it was strong, but... it's a battle phase.
Defense power 1000 up is quite large, not bad.
It's a pretty interesting card, so I think it's good to insert it with a pin.
Defense power 1000 up is quite large, not bad.
It's a pretty interesting card, so I think it's good to insert it with a pin.
史貴
2014/07/19 14:27
2014/07/19 14:27
Go, Daibaku Hatsune!
It has an equipment effect that is slightly inferior to Great Wall and a total removal effect that triggers the opponent's effect activation during the Battle Phase when she is in GY. It's a matter of how he drops to GY, but if your opponent is afraid of this card and hesitates to activate the effect, it's your character. Yang Zing will continue to recruit with a calm face.
It has an equipment effect that is slightly inferior to Great Wall and a total removal effect that triggers the opponent's effect activation during the Battle Phase when she is in GY. It's a matter of how he drops to GY, but if your opponent is afraid of this card and hesitates to activate the effect, it's your character. Yang Zing will continue to recruit with a calm face.
とき
2014/07/18 15:20
2014/07/18 15:20
Otoko Gongenzaka explodes into the graveyard of swords!
A powerful card that has both the effect as an equipment card that increases defense power and the dynamic removal effect that activates GY.
Compared to Great Wall, it has a weaker combo, but it is seasoned so that it can work as a single unit.
This is more solid as his Equip Spell, but is it necessary to examine whether the equipment element is necessary in the first place?
The favorite, Total Destruction, requires the effect to be activated during the Battle Phase, so it is highly dependent on the opponent, and it is easy to be cautious, so it is quite painful that it cannot be an arbitrary removal.
A powerful card that has both the effect as an equipment card that increases defense power and the dynamic removal effect that activates GY.
Compared to Great Wall, it has a weaker combo, but it is seasoned so that it can work as a single unit.
This is more solid as his Equip Spell, but is it necessary to examine whether the equipment element is necessary in the first place?
The favorite, Total Destruction, requires the effect to be activated during the Battle Phase, so it is highly dependent on the opponent, and it is easy to be cautious, so it is quite painful that it cannot be an arbitrary removal.
2014/11/29 11:20
The rate of increase will pass.
Is the effect of 2 a battle phase?
Total Destruction/Burn is good, but it's definitely an effect that depends on the situation.
It's a difficult card to use.
As the theme enhancement progresses, the number of hires will decrease.
Is the effect of 2 a battle phase?
Total Destruction/Burn is good, but it's definitely an effect that depends on the situation.
It's a difficult card to use.
As the theme enhancement progresses, the number of hires will decrease.
Decks with "Superheavy Samurai Soulbang Cannon"
* is adopted as a key card.
● 2015-05-15 Gongenzaka-san fan Deck Superheavy Samurai only
● 2014-07-25 Insane Fulmon Deck
● 2015-02-26 Try Superheavy Samurai Fulmon!
● 2015-08-09 Super polymer! Superheavy Samurai Deck
● 2015-05-20 Superheavy Samurai haste
● 2014-11-11 Superheavy Samurai Fulmon
● 2014-08-15 The impregnable Superheavy Samurai
● 2014-08-30 Template Superheavy Samurai
● 2019-02-19 super heavy train
● 2014-09-05 Let's be a warrior! Surprisingly strong and funny!
● 2015-01-23 Super Heavy Frankenstein (Request for Opinions)
● 2014-07-23 Immovable Duel
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:banish Monster
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:inflict damage
Effect:take damage
Effect:gain DEF
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Effect:treated as an Equip Spell
Effect:Equipped with cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
NEXT CHALLENGERS | NECH-JP013 | 2014-07-19 | Normal |
Ranking and View Num
Rating Score Rank | 7,492 / 13,210 Cards |
---|---|
View Num | 15,471 |
Others
Japanese card name | 超重武者装留ビッグバン |
---|
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